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As support for the title grew, it was renamed as Blizzard Dota, but this had to be abandoned due to trademark dispute from Valve Software (who are producing DotA 2) and was eventually replaced with the current title.
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Heroes of the Storm started out as Blizzard All-Stars, a Game Mod for Starcraft II the game still uses that engine. And ( with three exceptions Tracer and Deathwing, who only have one Heroic and Varian, who has three) each character has two options for their Heroic Ability, of which they must choose one this, combined with the Talent system, allows you to adapt your Hero to the current game-state much more quickly than Gold and Items did. A number of Talents are Evolving Attacks: performing a specific action enough times unlocks new functionality. Talents only occur at certain levels note 1, 4, 7, Heroic abilities at 10 13, 16, and "Storm" Talents at 20, which either strengthen your chosen Heroic or give you something else fancy, resulting in very specific timings and power spikes that teams are encouraged to play towards and/or around. The bonus objectives are too powerful to ignore—unlike in League of Legends or Dota 2, where they simply consist of Last Disc Magic you can waste, most HotS bonuses will apply damage directly to your opponent's structures—and they becomes a major focus of each match additionally, the existence of multiple maps (most MOBAs have two or less) adds an entirely new level to the Meta Game, since certain Heroes will inevitably be stronger or worse on certain maps. Likewise, "kills" and "assists" started out grouped together as "Takedowns" — and any ability which gets stronger every time it's used to score a kill is powered by Takedowns, making them much safer to invest in. By averting Can't Catch Up, Blizzard changed how MOBA teams are built: Everyone in the Damager, Healer, Tank trio is needed, and there's a greater emphasis on gimmick heroes which wouldn't work with single scaling. Experience Points are accrued as a team, not as individual characters. Some changes, however, change gameplay fundamentally. Items and attendant Gold have been removed entirely in favor of "Talents," a Skill Tree that is only unlocked at certain levels you are provided a few options per tier and get to pick one. Neutral creeps, a staple of the genre since DotA, no longer provide passive powerups but instead join your cause and fight for your side ( after you beat them up, of course). Maps often involving secondary objectives—control points that turn your character into a temporary Physical God (Dragon Shire), local pirates who can be bribed to rain cannonballs down on your enemy (Blackheart's Bay), etc—that can provide a potent Comeback Mechanic. All three basic skills (Q, W and E) are available from match start, turning even Level-1 team fights into incendiary affairs. Most of them increase the speed of matches: a flick of the button will increase movespeed by causing your hero to jump astride a horse or other mount of your choosing. Unlike most MOBA games, which are deeply vulnerable to cries of " They Changed It, Now It Sucks!," Blizzard are putting a lot of variety into this title. It features characters, locales and items from all of Blizzard's franchises, including Warcraft, StarCraft, Diablo, Overwatch, Hearthstone, and even The Lost Vikings.
Heroes of the Storm is a game in the MOBA genre (started by Defense of the Ancients) by Blizzard Entertainment.